Multiplayer OnLogin Event
I am trying to make a system where the player logs into a server. I want it to check if the player has connected before and if not I want the player directed to a character creation menu. I dont have access to UE4 at the moment so I did a little write up of how I want it to work.
Event on Login: -Take connecting Player Controller & SteamID and add it to an array of all connected player controllers -Check connected player controller for current save file -If Save file found, load it and posses the character - If alive spawn at position -Else send to player creation menu and create save game
I want to store the character info based off the steam ID. Does my way of handling it sound right in practice or are there steps I am omitting?
asked Mar 16 '18 at 02:38 PM in Blueprint Scripting
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