Multiplayer OnLogin Event

I am trying to make a system where the player logs into a server. I want it to check if the player has connected before and if not I want the player directed to a character creation menu. I dont have access to UE4 at the moment so I did a little write up of how I want it to work.

Event on Login:
-Take connecting Player Controller & SteamID and add it to an array of all connected player controllers
-Check connected player controller for current save file
-If Save file found, load it and posses the character
- If alive spawn at position
-Else send to player creation menu and create save game

I want to store the character info based off the steam ID. Does my way of handling it sound right in practice or are there steps I am omitting?

Thanks!