When i try to package my game, when the mobile resources items start cooking, it becomes stuck at UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Evan/Documents/Unreal Projects/OpenWorldGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
I’ve tried everything by making it compatible with mobile platforms, changing packaging settings, even trying the project launcher and nothing has helped. Is there any way to prevent these from packaging for a PC release?
ActionGamer16