Anim notifies, attenuation and teleporting

Iv just moved from 4.17 to 4.19 and I have noticed that the sound cue starts playing after teleporting into the attenuation radius rather than before where the sound would start when triggered to by the anim notify, is this a bug or has a default setting on the attenuation asset been changed?

thanks!

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Hi I just ran into the same problem. Did you ever get a solution to this?