Anim notifies, attenuation and teleporting
Iv just moved from 4.17 to 4.19 and I have noticed that the sound cue starts playing after teleporting into the attenuation radius rather than before where the sound would start when triggered to by the anim notify, is this a bug or has a default setting on the attenuation asset been changed?
asked Mar 17 '18 at 01:14 AM in Bug Reports
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