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How do I press 'Play' with the android preview, the window that is generated is in portrait?


I am a student and I have a project in hand that I want to launch in Unreal. However, until now, even though everything was going well, I have encountered a problem that can not be solved and maybe you can guide me. First of all say that I have been reviewing this blog and I have not come up with an answer that fits my question. So I encourage those who dominate Unreal to tell me where the error is or if there is a solution.

The first:

 - Work with a Mac (last generation).

 - The Unreal version is 4.17 .

 - The project is created from a empty scenario.

 - The project is of the type Blueprint (visual scripting).

The important thing:

  1. I created an empty scene to start the game (first screen).

  2. I have created a Widget where to put everything related to the start of the game ('Play', 'Settings', 'Exit') .

  3. I have established that the Widget has 1080x1920 (portrait).

  4. The widget is composed of a Canvas along with the various buttons and texts .

  5. The DPI Scale is 1.0.

  6. In the Project Settings -> Android and IOS have the orientation in Portrait.

  7. In the Editor Preferences -> Windows size to Portrait.

Taking all this into account, I think nothing escapes me.

Now as hell even having done all the above ; when I decide to press the 'Play' on my PC with the settings in 'Android Preview' the sucker keeps on launching the game in Landscape !!

It is very stressful to deal with this so if anyone has any idea what to do to comment.

Thanks in advance.

Product Version: UE 4.17
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asked Mar 17 '18 at 01:52 AM in Using UE4

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