x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Attenuation on animation sound notifiers

Hi everyone,

I have been using notifiers to attach sounds to walk animations in our 3D environment but you cannot change the attenuation of the sound to make a fall off range, any time it plays in the level it is a 2D sound and for multiple instances of the model despite location plays the sound.

Any help on how to solve overwriting attenuation for play sound notifiers in animation?

Thanks! Dan

Product Version: Not Selected
Tags:
more ▼

asked Jul 31 '14 at 01:23 AM in Using UE4

avatar image

Cloudtea
6 1 1 2

avatar image JackMenhorn Jan 17 '15 at 12:37 PM

Is the sound stereo?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

If anyone got stuck on this. I figured it out. You can edit an imported sound in your content browser (right click edit). Then you can see on the bottom there is an option for attenuation. Here you can select a file. So what you want to do is right click in the content browser, choose sound -> sound attenuation and make it behave however you want (I suggest checking out this page for different options).

Now you can define that just created sound attenuation in the attenuation setting from the edit page of your actual sound. So When you put your sound in your animation it will behave accordingly.

more ▼

answered Jun 08 '15 at 09:15 PM

avatar image

Oziriz
15 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question