So, I was busy with this project and basically copied this entire blueprint into another one. They both have the same variables, because they inherited this from their parent.
However, for the blueprint I copied to did not work, saying that certain nodes were not compatible with each other. I did not see the error at first, but later I saw it appear in this macro. For the blueprint I copied from it was just fine. Not much later unreal crashed and this error is found everywhere in all projects.
I tried verifying, reinstalling, removing the macro file and replacing it with that of someone else, but nothing seems to work.
I would really appreciate help on this!
asked Mar 17 '18 at 02:00 PM in Blueprint Scripting
Thank you very much for your help! I managed to solve the issue. For some reason the 'For Each Loop' was only for a certain class and even though I filtered that class only from 'BoxOverlapActors', it would be sort of incompatible, because the Out Actors are all 'Actors' instead of the filtered class. It is a very strange error, but adding a 'Cast To (class)' seemed to work as it removed the error from the 'get' node in the macro loop.
answered Mar 22 '18 at 08:23 AM
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