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Packaged Win64 game crashes on Level Start with CaptureBuildData Error

Packaging and running my game in 4.18 worked as expected.

I made a copy of the game for 4.19 and packaged it without making any changes.

The packaging succeeded and I was able to start up the game, but when trying to load the first level, the game crashed with the message:

 <ErrorMessage>Assertion failed: CaptureBuildData.FullHDRCapturedData.Num() &gt; 0 || CaptureBuildData.EncodedHDRCapturedData.Num() &gt; 0 [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\MapBuildData.cpp] [Line: 406] 

It looks like this check is new in 4.19. Any ideas on what I can do to pass the check?

Product Version: UE 4.19
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asked Mar 17 '18 at 05:06 PM in Packaging & Deployment

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The Compiler
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I was able to fix the problem by choosing "Build Reflection Captures" from the Build Options Dropdown Menu. Once I did that, the game no longer crashed when loading the first level.

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answered Mar 17 '18 at 05:57 PM

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The Compiler
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avatar image gon. Jun 21 '18 at 11:41 PM

Cool, I had the same error window after packaging the game with 4.19.2 Now seems to work or at least can not replicate this error again.

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