Packaged Win64 game crashes on Level Start with CaptureBuildData Error
Packaging and running my game in 4.18 worked as expected.
I made a copy of the game for 4.19 and packaged it without making any changes.
The packaging succeeded and I was able to start up the game, but when trying to load the first level, the game crashed with the message:
It looks like this check is new in 4.19. Any ideas on what I can do to pass the check?
asked Mar 17 '18 at 05:06 PM in Packaging & Deployment
I was able to fix the problem by choosing "Build Reflection Captures" from the Build Options Dropdown Menu. Once I did that, the game no longer crashed when loading the first level.
answered Mar 17 '18 at 05:57 PM
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