I need to trigger a static mesh to disappear, I'm trying to use Set Visibility with a Static Mesh Component but how do I change the Default Value?

select the static mesh then go into the details panel and look for the visibility checkbox, i think its in the rendering section.

Sorry, I meant the default value in the blueprint. I have a Static Mesh Component that’s suppose to reference the mesh I want to disappear when the actor enters the trigger box, but it’s not letting me change the value.
Hopefully I’m not going about this the wrong way.

Answered!
From Reddit

Looks like I needed to drag in the mesh to add it to the blueprint. Then by simply using a Set Actor Hidden node, it worked perfectly!