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How to make an Ai take over player controller

Hello Guys, I am trying to get the hang of blueprints. I would like to know if it's possible to make an Ai controller take over the players controller on input. For example: I have a bot using a behavior Tree patrolling the environment and at a press of a button I would like to have my character mimic his behavior but I'm not entirely sure how I can make it happen,

alt text- this is what I got so far.

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ai control.png (116.1 kB)
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asked Jul 31 '14 at 01:39 AM in Blueprint Scripting

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Kirmet The Frog
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What you need to do is to spawn a new AIController and have it posses player's pawn.


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answered Aug 04 '14 at 04:14 PM

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MieszkoZ STAFF
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