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Use car from Racing Game in other blueprint


I'm trying to use car asset from Epic Racing Game (Vehicle Game) example. It works in sample template, however here is parent blueprint not vehicle but buggy (C++).

I moved all car assets to new blueprint (pawn, vehicle) and copied all settings for physic asset etc. It should work , but don't.

I will not use it in my final game, but before creating custom cars I need some practice. I know, bad vehicle setup can make car not playable, but here I have copied all settings from this car. I don't know what magic code is in parent buggy car, but I think is should just work with standard vehicle.

What working now:

  • player can posses car pawn

  • player control works, I heave print strings, car reading forward, back etc

  • car can fall on ground - good progress

  • brake lights works

  • car can't move

Do anybody have experience with this car or can give me some tips?

Thank's a lot!

Product Version: UE 4.19
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asked Mar 17 '18 at 07:14 PM in Blueprint Scripting

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