x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Player position desync with walking on socketed platforms

I discovered some strange behaviour while socketing a platform to a mesh. The players position on the server becomes hugely out of sync with the client, only resolved once the player jumps, or leaves the platform.

I captured a video to demonstrate this behaviour. Video

To create this bug, add a socket to a mesh, attach an object to that socket, spawn in the object and replicate it, then jump on it and collide with something.

BoxMan GameMode

Product Version: Not Selected
Tags:
boxman.png (208.5 kB)
gamemode.png (209.4 kB)
more ▼

asked Jul 31 '14 at 03:04 AM in Bug Reports

avatar image

CreatureNZ
56 5 5 8

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

I may have solved my own question. The object which the platform was socketed to was being replicated, but the platform itself did not have the replicated boolean set to true. If both the base and the platform's replication boolean are set to true, the desync does not occur.

more ▼

answered Jul 31 '14 at 05:51 AM

avatar image

CreatureNZ
56 5 5 8

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question