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Very Wide Orthographic Camera Forces Maximum LOD on Landscape

I am currently trying to create a realtime heightmap system for my landscape to use with some more complex effects, and it seems the Scene Capture Component 2D cannot properly render the landscape even through it's centimeters away from it. The LOD is always very high, causing extreme artifacts, and based on how it behaves when I change the resolution of the texture render target, it has to do with the screen-space size of the landscape.

You can see a previous issue around this Here for some images on what I mean, but the terrible hack I used to make it work simply no longer works in 4.18.3 and was removed in 4.19.

Additionally, I cannot modify the engine itself as I intend to publish what I'm working on to the Marketplace later on.

Product Version: UE 4.19
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asked Mar 18 '18 at 12:36 PM in Bug Reports

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novacrazy
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avatar image Jeff A ♦♦ STAFF Mar 22 '18 at 09:00 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

avatar image Axton9 Apr 17 '19 at 08:22 PM

Were you ever able to resolve this? I have the same issue.

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