Very Wide Orthographic Camera Forces Maximum LOD on Landscape

I am currently trying to create a realtime heightmap system for my landscape to use with some more complex effects, and it seems the Scene Capture Component 2D cannot properly render the landscape even through it’s centimeters away from it. The LOD is always very high, causing extreme artifacts, and based on how it behaves when I change the resolution of the texture render target, it has to do with the screen-space size of the landscape.

You can see a previous issue around this Here for some images on what I mean, but the terrible hack I used to make it work simply no longer works in 4.18.3 and was removed in 4.19.

Additionally, I cannot modify the engine itself as I intend to publish what I’m working on to the Marketplace later on.

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Thanks

Were you ever able to resolve this? I have the same issue.

Same here it seems.

Just found a solution though, select the landscape, check LOD 0 - and other LODs, set them to max.

To fix that further, I was finally able to get a decent response by selecting the individual tiles I was interested in within the landscape manage component section and setting the Forced LOD from -1 to 0.

Hardly a fix, it’s a nasty hack. but maybe it can be automated with Python or something.