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FBX Reimport Scene creates new materials in the specified material folder even though "Use Existing"

Hi there,

There must be something a bit off with the reimport in 4.19. I think this worked fine in 4.18.3 although I didn't work with this exact model. I suppose the problem could occur after I set the folder path to a specific folder for materials to be created in? I always kept them where all the static meshes were but this time around I changed that to Content/Materials because one of my new years resolutions is to be more organized you know. ^^

I didn't touch object names, object amount, material names (except created a new one that had "Create" upon the first reimport which was perfectly correct). I only touched the mesh data and UVs.

As you can see by the beige terrace that is one of the handful of objects that actually kept their correct material.

Could there be a cleanup option to Replace references to the original materials automatically? Or just if someone could dig into this. I am willing to share the project folder together with the .fbx and .blend for investigation without hassle if I get an mail or somewhere where to upload.

Thanks, be epic! ^^

Adam

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Product Version: UE 4.19
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asked Mar 18 '18 at 01:56 PM in Bug Reports

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Alphisto
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avatar image Jeff A ♦♦ STAFF Mar 19 '18 at 01:52 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

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