Hi. So I was learning how to create Quest System for my game and whenever I create SaveGame Blueprint called CharacterSave with Blueprint Structure called S_SavedQuest and implement the logic to them it starts crashing when I close engine and want to open it Again. If I delete those files in Content my project will open without any errors. I was looking in the Crash log and found weird things. It cannot find a Character Save blueprint. But how it cannot find when it is right THERE? And on top of that it cannot LOAD the S_SavedQuest. I can upload log here if someone want to go to bigger details.
Please help me I really do not know how to fix it