How can i render my ui onto a 3d object in game like a phone or watch ?

This will be possible with UMG. We have a prototype for rendering the UI in-world, but input handling isn’t fully implemented yet. We also had a test for rendering Slate UI onto a material, but that has been abandoned in favor of UMG.

can we implement it using render texture for canvas and then using that texture on a material on a mesh?

What is the approximate E.T.A. for this feature? Thanks for the quick reply

I see that UMG in 3D space is possible as of June 2015. However the only shape you can project the UMG onto is a plane. Are there still plans to extend UMG 3D Widgets to work as materials on meshes? Is this something that’s being tracked on a roadmap somewhere (such as Trello) that we can follow? Thanks!