How to rotate skylight via UMG Blueprints
I would like to somehow link the slider in my UMG to rotate the skylight. So far my UI Slider is working and goes to a range of 0 to 360 degrees. My skylight is converted to a blueprint.
I simply need a little help to figure out how to call the skylight in the UMG and rotate that parameter:)
Below the UI blueprint so far.
asked Mar 18 '18 at 10:42 PM in Blueprint Scripting
I think, in umg you have to get all actor of class and if is skylight - do something. Much easier you can do it in level blueprint, just drag skylight to level blueprint.
But tell me please - is here any effect rotating skylight?
answered Mar 19 '18 at 01:55 AM
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