How to rotate skylight via UMG Blueprints

Hi,

I would like to somehow link the slider in my UMG to rotate the skylight.
So far my UI Slider is working and goes to a range of 0 to 360 degrees.
My skylight is converted to a blueprint.

I simply need a little help to figure out how to call the skylight in the UMG and rotate that parameter:)

Below the UI blueprint so far.

Thanks !

I think, in umg you have to get all actor of class and if is skylight - do something. Much easier you can do it in level blueprint, just drag skylight to level blueprint.

But tell me please - is here any effect rotating skylight?