How to instantiate UObject in BP?

In C++ you just use NewObject<T>, but how to create instances of UObject from inside Blueprints?

BP has “Spawn Actor From Class” for actors, but what about objects?

Isn’t there any way to do that without creating C++ wrap methods for that?

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It’s strange you didn’t find it yourself yet for a week now :stuck_out_tongue: If you searching nodes, use search in Pallete window (you can find in window menu), you probably would find solution in google too

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Thanks, that’s what i needed :]

for some reason that node didn’t appear in search until i recompiled the class and restarted the engine. seemed to me it should be there because of “construct” keyword, which doesn’t seem fitting for outside of construction script :stuck_out_tongue:

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