How do I take off a target on a variable to make this work?
So I'm setting up a blueprint where when you click E and open it, it will pop up the Kiosk Widget UI. I'm doing it how I did my Pause Menu set up (on my ThirdPersonCharacter Blueprint) so I'm assuming I get an error when I compile because it may not able to reference my variables from my ThirdPersonCharacter but I'm not sure how to properly target it.
Help understanding and fixing it would be much appreciated. I will upload any needed screenshots if these two aren't enough to go on.
asked Mar 19 '18 at 05:44 AM in Blueprint Scripting
I'm not sure about your setup. But what error tells us is that you need your ThirdPersonCharacter_C linked to target input on those nodes. You need a reference to your ThirdPersonCharacter_C in this blueprint. If it's your player pawn you can easily get it with "GetOwningPlayerPawn" node. You may need to cast it to ThirdPersonCharacter_C as next step and finally link it to target inputs. Hope it helps :)
answered Mar 19 '18 at 08:37 AM
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