Why I don't receive input on Pawn?

Hello!

I’m really new to Unreal Engine. I started by creating an actor “ball” with an cameraComponent inside. I set this camera as default Camera using “Set View Target”. No I’ve an Pawn in my scene, which is a simple box. I want to move it, based on user input. I enabled Input with the “Enable Input” function, but nothing works. I tested it with an Event on the Space Bar, but the Text will not be printed…

Thank you very much, if you can help me!

Best regards from Germany :slight_smile:

you going to need to specify the input to use. if you show your script we could help you more

Here’s the Ball Actor:

And that’s the Cube Pawn:

Update:
I also tried “Possess” instead of “Enable Input”, but that didn’t work either. How can I check if there is an other Class, which blocks the Input and how can I disable it?

hmmm i dont think its an issue with your pawn. i just created a pawn droppped it in the scene and set the auto posses to player 0, then created basically the same script you have exept i made the movement a bit larger (100 units vs your 1 unit) and it worked completely fine. so i would try upping the movement from one to something larger for testing. also what is the value of your variable? if your variable is a static amount and your only adding 1 unit to it then you will only move one unit once. basically you are trying to set the variable +1 everytime. i would suggest trying a get actor location instead of the variable.

below is how i set this up and it worked.