Is there a way to create Online or Hosted Leaderboard in BP?

I updated my game project to UE 4.19 but then I realized a problem.

My problem is that I want to create a simple online/hosted Leaderboard for players to submit their score just for a nice touch of competition after they die and the game ends it’ll just grab their profile name, their score, and submit if they click the submit button.

I found something called [Epic-Leaderboards][1] but I realized currently they only support up to 4.18 and I am not sure how to get my project to revert, I don’t think I can, not sure but it’d probably break it if I did revert.

Is there an easy way to create a function in blueprints that I could just use commands to connect it somehow to the online leader board with the 2 key variables they’re giving me or does that have to be done in c++ maybe?

I’m terrible at programming so that’s why I have been aiming more at blueprinting mainly because it’s easier for me to understand and get into until I can figure out c++ programming eventually.

It looks like their using some function to call the leaderboard when I look at the demo leaderboard project but I am struggling to figure out how they did that even after contacting them about it and no response. The only thing I could think of is maybe it was a function added with c++ which I don’t know very well at all yet.

The only alternative I can think of is a local in-game version but that’d only be visible to the player and no one else and I found some tutorials online for that but I was hoping to create an online version without it being too complicated somehow.

Any ideas? Thanks in advance!

I came here with the same problem/questions

So far, all I’ve found online is this, but it’s in C++, which I will probably use if I can’t find anything else, but was hoping to find an easier solution

Im not sure there is a simple way to do this.
What you could use is gamesparks or playfab

www.gamesparks.com

These are cloud platforms designed for games.

They both provide an unreal plugin you can use with blueprints and online leaderboards.
The only other way I can imagen if you would create your own rest services and create a leaderboard that way.

I actually ended up rebuilding it inside visual studio with c++ from the old example project they had at Epic Leaderboard, it was a bit frustrating.

Also, I found Gamejolt has a UE4 Api that some devs have put together and it does leaderboard stuff as well right into gamejolts website which is nice too. :smiley:

Didn’t know about the gamesparks one but I did find the playfab one. I couldn’t figure out how to implement the playfab one, their documentation was so confusing that not even einstein could have figured his way out of that one imo…

I’ll check out the gamesparks one as well, didn’t realize they had a plugin.

They both have a free option, although gamespakrs plugin on the marketplace works up to 4.18, but there are pre-compiled files available for 4.19 and 4.20.