Linux UE crash on init

Hey I am using Ubuntu 16.04, I am trying to build and run UE using this guide: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
I have succeed to compile UE, then I have tried to run it, UE gave me the option to create new project so i did then it crashed.
After that every time i have tried to open UE it crashed over and over. I have tried to run it using gdb as the guide say to debug errors. This is the backtrace of the crash:

0 FLinuxPlatformMisc::DebugBreak () at
/home/ssd/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformMisc.cpp:765
#1 0x00007ffff0bc798d in IsRHIDeviceIntel () at
/home/ssd/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHI.cpp:553
#2 0x00007fffde81f6ba in FDeferredShadingSceneRenderer::ShouldPrepareDistanceFieldScene
(this=0x7ffed8dcc900)
at /home/ssd/UnrealEngine/Engine/Source/Runtime/Renderer/Private/DistanceFieldAmbientOcclusion.cpp:722
#3 0x00007fffde8117ee in FDeferredShadingSceneRenderer::Render
(this=, RHICmdList=…)
at
/home/ssd/UnrealEngine/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:608
#4 0x00007fffdedf692a in RenderViewFamily_RenderThread
(RHICmdList=…,
SceneRenderer=) at
/home/ssd/UnrealEngine/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:2077
#5 FRendererModule::BeginRenderingViewFamily(FCanvas*,
FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type,
TRefCountPtr const&)
(this=,
CurrentThread=ENamedThreads::StatsThread,
MyCompletionGraphEvent=…) at
/home/ssd/UnrealEngine/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:2275
#6 0x00007fffdee27505 in TGraphTask FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray&,
ENamedThreads::Type) (this= out>, NewTasks=…,
CurrentThread=) at
Runtime/Core/Public/Async/TaskGraphInterfaces.h:784
#7 0x00007ffff6ebda17 in FBaseGraphTask::Execute
(this=0x7ffecc9f0e10, NewTasks=…,
CurrentThread=ENamedThreads::StatsThread)
at
Runtime/Core/Public/Async/TaskGraphInterfaces.h:466
#8 FNamedTaskThread::ProcessTasksNamedThread
(this=,
QueueIndex=,
bAllowStall=) at
/home/ssd/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:650
#9 0x00007ffff6ebcee3 in FNamedTaskThread::ProcessTasksUntilQuit
(this=,
QueueIndex=) at
/home/ssd/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:559
#10 0x00007ffff0e63331 in RenderingThreadMain
(TaskGraphBoundSyncEvent= out>) at
/home/ssd/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:326
#11 0x00007ffff0e77ad2 in FRenderingThread::Run
(this=0x7ffed9272300) at
/home/ssd/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:478
#12 0x00007ffff6ef9bcc in FRunnableThreadPThread::Run
(this=0x7ffecd570000) at
/home/ssd/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25
#13 0x00007ffff6ed56cf in FRunnableThreadPThread::_ThreadProc
(pThis=0x7ffecd570000) at
Runtime/Core/Private/HAL/PThreadRunnableThread.h:177
#14 0x00007ffff7bc16ba in start_thread (arg=0x7ffecd56b700) at
pthread_create.c:333
#15 0x00007fffeb84341d in clone () at …/sysdeps/unix/sysv/linux/x86_64/clone.S:109

As you can see it fails on function IsRHIDeviceIntel, BTW the GPU is navidia
How can i solve this?

Are you running NVidia vendor drivers?