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Skeletal Mesh LOD BUG ?

Hi, When I'm in the Skeletal Mesh editor everything works fine, Distance LODs are working.

But when Placed in the Game only the Lowest LOD Appear.

alt text

Product Version: UE 4.16
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asked Mar 19 '18 at 07:26 PM in Using UE4

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Léo-Paul
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There should be 2 items in object preferences. (Object in level) Forced LOD Model, and Min Lod Model. (Rendering/LOD section) Make sure they are on 0. alt text

uelod.png (608.0 kB)
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answered Mar 19 '18 at 08:27 PM

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Predator CZ
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avatar image Léo-Paul Mar 19 '18 at 10:32 PM

Hi ! thank you for answering that fast ! I m new to LODs and I m French so I don't see what u mean about both of where I should check values that needs to be 0. thanks again ! :D

avatar image Predator CZ Mar 20 '18 at 02:40 PM

I have added a screenshot, what I ment.

avatar image Léo-Paul Mar 20 '18 at 03:37 PM

Thank you, I found the values and they are both at 0 but I don't have the override min LOD checkbox

alt text

Do you have an other idea of what it could be ?

avatar image Predator CZ Mar 20 '18 at 06:12 PM

Then the actual problem is your LOD screen size values, I take a closer look at your pic and found out that your LODs uses too big values. At LOD1 you have 0.98, whinch is when model takes almost 100% of screen. At LOD2 you have 0.48, whinch is when model takes 50% of screen. Unreal will generate those values when you import/generate LOD, but mostly those values are wrong. You should try at LOD1 0.25, LOD2 0.15, etc. You can tweak them untill it will look nice. I'm adding image where you can find those values

-uelodvals.png (60.6 kB)
avatar image Léo-Paul Mar 20 '18 at 09:57 PM

Thanks agin for answering it doesn't work in level bp but works in the skeltal mesh editor This is the problem I was talking about in my post.

I keep trying to find where the is but I can't find it.

avatar image Léo-Paul Mar 20 '18 at 09:57 PM

But It Works for all my meshes but not my skeletal meshes.

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