Why am I seeing shadow spots on my custom mesh?
So I'm getting a very strange effect of having a square or diamond shaped shadow baked into my meshes when I build lighting and I can't for the life of my figure out what's causing it. Its happened to several of my custom meshes.
I've been using UE4 to create the lightmap unwrap rather than doing it inside max. Maybe this is a glitch with the generate new UVs? Also I'm only building with preview lighting.
Here is a basic tutorial about how to create a lightmap: https://www.youtube.com/watch?v=z5yc-bKbHyc and here you can find more information: http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-01-basics-and-important-principles-for-creating-using-lightmaps.php When you dont get any errors after you have rebuild the light, it could also be that your lightmap resolution is just too low :)
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