Tiled landscape LOD seams
I'm using World Composition for a 20x20km map. I'm getting nasty seams for the LODs that I generated in the Level Details window. I think it's LOD material-oriented, but I don't know how to fix it. The LODs are terribly visible with these lines pointing out their outlines. Please help.
I'm generating two LODs at different lenghts and quality. The stronger the LOD, the more visible the seam is.
asked Mar 20 '18 at 12:36 AM in Using UE4
I post this bug here: https://answers.unrealengine.com/questions/768740/world-composition-lod-fatal-bug.html and bug is submitted https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form
Now is no issue number to track, but I will post info if any. I had contact with devs once last week, lets see it was last or not.
answered Mar 20 '18 at 10:28 PM
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