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Can you think of a way to Balance a Motorcycle?

alt textCan you think of a way to Balance a Motorcycle? I was thinking that Physics Constraint would work good but cannot find a way to attach to the body of the bike. Have tried in the blueprint and Skeletal Physics. Have put thrusts on the side but the force make the bike fly around.

Product Version: UE 4.18
bikebalance.gif (329.7 kB)
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asked Mar 19 '18 at 11:40 PM in Using UE4

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avatar image XIXGAMES Apr 16 '18 at 03:19 PM

I'm also interested on this, i know you can use a physics constraint component, but what would be the correct parameters? do you need an extra collider?

avatar image XIXGAMES Apr 23 '18 at 01:03 PM

Maybe this helps... lower the center of mass

avatar image JohnADaniels Apr 30 '18 at 04:01 AM

Yes, lowering the center of mass helps, I think it will need to be some kind of physics force.

avatar image ThompsonN13 May 09 '18 at 02:36 PM

have you tried adapting the methods from the hover tutorial? seems like a somewhat similar situation, apply more force as object approaches ground.

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Did you consider implementing a PID controller?

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answered May 09 '18 at 10:51 AM

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avatar image JohnADaniels May 10 '18 at 10:17 PM

Thank you guys for the responses. I decided to go with 4 invisible wheels so I could use Unreal Engine Vehicle movement. So much easier to work with.

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