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Actor Rotation not staying set when looking up

I would appreciate if anyone could explain why my actors rotation wont stay set for looking "UP" in a twin stick design.

When I move the stick the character faces all the proper directions. The pawn will remain facing that direction if i release it if it is facing anywhere "down" 9,8,7,6,5,4,3 oclock. But if I face "up" 9,10,11,12,1,2,3 oclock and release it snaps to 12 oclock.alt text

Product Version: UE 4.18
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asked Mar 19 '18 at 11:47 PM in Blueprint Scripting

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