Lighting Issue In-Game w/ Paragon Sample Map
Downloaded the paragon map and I seem to be having issues with in-game lighting.
In editor Preview:
In game (after moving directional light actors to persistent level):
I have no idea what's causing this, any help would be appreciated.
I found the problem with the lights. If you go to the Levels tab you will see the ParagonSample_Daylight is there being used as a light scenario. But it is not being activated in the Persistent levels blueprint on EventBeginPlay. You can add the LoadStreamLevel function to the BeginPlay or you could right click the light level and Change the Stream Method to "Always Loaded".
This fixed the light for me, but now I have a new problem. The camera seems to detach and gets locked in place. I can look around, but not move???
I did a test where in the EventBeginPlay I loaded the light level after a 10 seconds delay. I could move around during that time. And when the lights turned on, the camera locked up.
answered Mar 24 '18 at 02:37 AM
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