Editor Plugin Development: How do I make a form with properties of an actor?
Could someone give me a basic example of how I can put a form with some information from an Actor to generate from the plugin, from there I can move on with the development.
I'm a few days into this. I'm having some difficulty in doing a simple thing in a plugin that I'm developing even scouring the documentation. Other than that I only find old documentation about it.
Preferably, I would like a more native way of doing this, without customizations.
This plugin was created using the "Editor Mode" template when using the "New Plugin" of UE4. I'm using it as the basis for this plugin I'm developing:
And it's this kind of property that I want to put in my plugin, in this area of the editor, at first it would only have one String and one Enum to be selected:
Could someone help me with this, please?
asked Mar 20 '18 at 04:47 AM in C++ Programming
After much research, trial and error, I got what I wanted. I discovered that the secret to what I wanted is, briefly, in this setup:
ALSO, I've put an example plugin in the GitHub (I called it Empex - Editor Mode Plugin Example) to make it easier for someone who is looking for it: https://github.com/lucassena/Empex
And the result you can see in the image:
Regards, Lucas Martins.
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