How to smoothly transition cameras during possession
Hello there, I have been looking through the help sections for awhile, trying to find a way to make a smooth transition during 3rd-person character switching.
The idea is: when the controlled character dies or is destroyed, the camera travels/flies to another pawn/character in the level.
The 'set view target with blend' seems pretty viable option to me, but I can't figure out how to get it working (I can't figure out how to make a reference to the camera I want to blend to). Any help or alternate suggestions would be appreciated.
Thanks for the hints guys. I realized that the problem was:
The camera switch was happening at the same time as the possession. So, I added a delay for the possession so that there was time to blend the cameras before the player controller started looking through the camera that I wanted to blend to.
The issue lay in the fact that the possession would cause the other camera to be used before there was even a chance to blend to it.
Solved, here's the screenshot
answered Mar 21 '18 at 09:57 AM
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