My game fails to read save file on android shipping build ue4.18.3.
I am building a update of my live game (V1.0) to update (V1.1), on updating to newer version, game in unable to access save file or create new one.
During development, I was trying to alter android permissions using"ManifestRequirementsOverride.txt" but now I have deleted this file.
Current list of permissions :-
Requirements
uses-sdk android:minSdkVersion=“16” android:targetSdkVersion=“25” />
uses-feature android:glEsVersion=“0x00020000” android:required=“true” />
uses-permission android:name=“android.permission.INTERNET” />
uses-permission android:name=“android.permission.WRITE_EXTERNAL_STORAGE” />
uses-permission android:name=“android.permission.ACCESS_NETWORK_STATE” />
uses-permission android:name=“android.permission.WAKE_LOCK” />
uses-permission android:name=“com.android.vending.CHECK_LICENSE” />
uses-permission android:name=“android.permission.ACCESS_WIFI_STATE” />
uses-permission android:name=“android.permission.MODIFY_AUDIO_SETTINGS” />
uses-permission android:name=“android.permission.VIBRATE” />
!-- Supported texture compression formats (cooked) →
supports-gl-texture android:name=“GL_KHR_texture_compression_astc_ldr” />
uses-permission android:name=“android.permission.ACCESS_COARSE_LOCATION” />
uses-permission android:name=“android.permission.ACCESS_FINE_LOCATION” />
Where should I look into editor?
Note: I have updated my project form 4.17.2 to 4.18.3.