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How to check in *.Build.cs if a module exists?

Hi all,

Is there a way to check in a Build.cs file if a module exists?

Basically I want to add a module and set a preprocessor flag if the module exists.

The pseudo-code would be something like this:

 if(ModuleExists("ModuleName")) // <-- is there a function similar to "ModuleExists" ?
         PublicDependencyModuleNames.AddRange(new string[]{"ModuleName"});


Product Version: UE 4.19
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asked Mar 20 '18 at 08:38 AM in Packaging & Deployment

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avatar image KEATE- May 20 '19 at 03:04 AM

I want it too...Have you figured it out?

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