Picking up an object you’re standing on - weird physics

I am using a physics handle to pickup objects. The problem is, if I pickup an object underneath me or look down
while I’m holding an object, it starts floating up towards me and I fly away with it. Is there any way to tweak this to get a simple fix?

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Had a similar problem with an overlay weapons pick up I was working on.
I ended up having to change collision and turn off physics for the object.

to get around some of the problems THAT caused i have a BP that spawns the non physics version of same object while destroying that one…ugh…i’d def like easier solution

Wouldn’t that allow the objects to clip through walls
by turning the physics off?

I ended up just disabling collision between the player and the object held by changing the held object’s object type to a custom channel that is set to ignore collisions with pawns and change it back to default when you release the object.
I won’t mark this as solved, as I was originally trying to keep the collision enabled but avoid the behavior of flying when
Looking down while holding an object; This is just a workaround “solution”

Basically same thing I’ve done. I have all these problems tutorials don’t have. Just did Sparks particles and mine are orange marbles. …
Can get event dispatchers to work. And my shot gun only fires in one world direction…
Sigh

Hey MinuteMa1d, did you figure out how to fix this issue? i am searching for a way to fix this 2 weeks already and i really cant get the answer…

I came across this issue and this is how i solved it:

I was using third person character, i created a box collider and kept it at players feet. then before i grab the object i am standing on, i check if that object is overlapping with this new box collider i created. if it is overlapping then dont grab object, else grab the object.