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How to detect hit bone from another actor (projectile)?

In the case with a shooter game, a player fires with a projectile actor (i.e. not using trace), and I would like to get the location of this "hit", like for head shots. However, I've run into a few problems:

  • I don't want to use the "Hit Event" because sometimes I don't want actual physics interactions.

  • Overlap events do not provide accurate enough information. I've also tried using bMultiBodyOverlap but I get weird results. Also, the use of bGenerateOverlapEvents on the SKMesh might be really expensive.

  • The current method is manually attaching collision spheres components to an actor, however, this method seems poor in spirit and perhaps slightly poor in performance.

I was wondering how other shooter games detect bone hits in UE4. I appreciate the help!

Product Version: UE 4.19
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asked Mar 20 '18 at 10:55 AM in Blueprint Scripting

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FlossFarmer
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