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Framerate drop when packaged game out of focus


I need to run two packaged projects such that both game windows display on screen at the same time. The problem is that when one window is in focus, the other severely drops framerate. How can I allow both windows to run at full speed, even when not in focus? As far as I am aware, the editor preferences setting only affects the editor in this case.

Product Version: UE 4.18
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asked Mar 20 '18 at 11:21 AM in Everything Else

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avatar image HomeVisionVR May 08 '18 at 02:25 AM

Have you found a solution to this? I'm facing the same issue in my packaged build when running in VR mode and spectator camera.

avatar image thespeech Aug 31 '18 at 06:58 AM

Sadly, no. We resolved it by literally using two PCs and converting the project to pass network inputs to each other.

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