So I think time dilation might be a bit different, I am not sure how the “slomo” console command functions on the back end but I am sure it ties into the “time dilation”. I just found this method simple and elegant when I used it. Maybe time dilation gives you more control to tweak things but for now, give this a try if you need something else let me know.
**I used “Greater than Or Equal To” as the comparison for the branch node because when I used “Equals” the engine was missing the mark I set for a cap due to some weird rounding it was doing, this was fixed by using greater than or equal to…I have had this happen before just an FYI in case you run into something similar in other areas of your code. Anyway, add the following nodes and you should be good to go. “Max Game Speed” was created by “promoting to variable” the comparison float pin. Hope this helps.