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How can I get individual velocities of an actor before collision in RecieveHit?

I want to get the individual velocities or momenta that the Actors had right before a collision in ReceiveHit.

Is there a better way than remembering and updating a LastStoredVelocity vector every tick?


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asked Jul 31 '14 at 10:05 AM in C++ Programming

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avatar image staticvoidlol Aug 01 '14 at 09:28 AM

Just a quick question: Have you confirmed that velocity changes are applied BEFORE ReceiveHit is called?

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