Creating clones?

Hey guys,

How do I have the player’s animations trigger multiple other characters (ideally with a delay)? Trying to simulate a sort of dance class where the player controls the animations, and the “clones” behind him follow suit.

Any tips greatly appreciated!

probably the easiest way to implement this would be to have when the main character receives input it calls an event on the background dancers. of course there are many methods to do this and variations as well such as using an array instead of a get all of class.

alternatively you could try setting input priority and turning off consume input which should also work

Hey! Thanks for posting a screenshot! I’m trying to do the same thing and can’t seem to find in the list the type of event you used. Also, how do I assign an animation to that?
Thank you!

that event is just the keyboard input for Q. as for the other events being called those are just custom events which would link to the functionality of playing the dance moves. as for the actual playing of animations there are many ways to handle that part, i would start by right clicking in the graph and searching for things like anin and play. theres a ton of tutorials on playing animations out there.

Thank you!