How do i set two specific objects when they collide only one with another to delete them

I am trying to recreate a feature for a VR Mechanic, when two specific objects collide one with another they will be deleted. But when i touch my cube 2 with my hand it deletes them both and when i pick up cube three and drop it on cube 2 it deletes them both which is what i want when i pick cube 2 up and drop it on three. What do i need to change to make this work?

Hey Panos98,

It seems like you want to drop cube3 on cube2 and delete them both? It seems like you could remove your first Branch the VRpawn. Instead of having a “!= BP_PickupCube” use the “==” and connect it to “Other Actor”, the way you did for the VRPawn. Let me know how it goes!

I assume you mean this but it does not work any different. It still works the same and i want it so when i grab the cube 2 or 3 and drop them on one another delete the cubes but instead when i go to grab the cube 2 it deletes both of them instantly

I can’t see the screenshot

if you’re going to have many of these actors, you might want to try casting. BeginOverlap > Cast to BP_PickupCube3 > Destroy Actor(self, and cube 3)

Thank you i managed to solve it :slight_smile:

This works for me

No problem!