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Phat - Mirroring Bodies and constraints

Hi!

I made a very simple Skeleton setup, Two Joints on the right side and two mirrored joints on the left side. Root joint is in the middle.

I the Physics Asset Editor, i have done the setup for the right side and I would like to mirror bodies and constraints to the right side, if I select the bodies and press "M" or click on the mirror button, nothing happens.

Is that because Phat does not know how to find symmetry? or its a bug ?

Any help is very appreciated.

Thanks. alt text

Product Version: UE 4.18
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asked Mar 20 '18 at 05:57 PM in Using UE4

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dzernesto
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Hi! did you solve the problem I'm having the same issue the mirror option doesn't do anything

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answered Apr 27 '19 at 09:44 AM

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fer1977
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Mirror is really poor in Phat, always has been. The problem you are having is Mirror only works if the exact naming convention is used: Bones MUST end in _L and _R (eg: Arm_L and Arm_R) for it to decide there is a symmetrical pair. Basically it doesn't find a symmetry at all, but looks for the paired named bone and (in theory, but rarely in actuality in my experience) creates a similar physics body across the vertical axis with flipped constraints.

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answered May 21 '19 at 06:11 PM

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Electronik Eel
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Thanks for yor reply, my problem was that as you said - my bones names don't have the same naming convention - my skeletal meshe is taken from mixamo.

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answered May 23 '19 at 05:01 AM

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fer1977
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