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Phat - Mirroring Bodies and constraints


I made a very simple Skeleton setup, Two Joints on the right side and two mirrored joints on the left side. Root joint is in the middle.

I the Physics Asset Editor, i have done the setup for the right side and I would like to mirror bodies and constraints to the right side, if I select the bodies and press "M" or click on the mirror button, nothing happens.

Is that because Phat does not know how to find symmetry? or its a bug ?

Any help is very appreciated.

Thanks. alt text

Product Version: UE 4.18
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asked Mar 20 '18 at 05:57 PM in Using UE4

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