What setting do I change to make my character fly instead of fixed on the ground?
Using the First Person Blueprint project as an example..
what settings would I have to change in order to make the camera(player) 'fly' instead of being permanently fixed to the ground under gravity? I haven't (yet) found a tutorial that demonstrates this kind of camera.
In the default camera Blueprint I have looked at and tweaked various settings pertaining to gravity, mass and physics. However, (unless I am mistaken) I don't think there is a singular setting that results in a lighter/weightless camera so it is probably a combination of factors.
Note, the Blueprint Flying example isn't what I am looking for. Basically, I want the [Play] camera to behave in the same way that the [Simulate] camera does, but with collision.
You need to create a SpectatorPawn and use it as your default pawn. Or you can just pick the existing spectator pawn from world settings > Game Mode > Default Player Pawn.
answered Jul 31 '14 at 01:22 PM
Due to having camera damping in place, trying to switch between two cameras (especially involving [Set View Target With Blend]) began to get a little complicated. I couldn't help feeling that I was over-complicating the objective.
I went back to basics and figured out how to switch between walking and flying without the need for a separate pawn/camera blueprint.
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