What is the best method to interpolate floats?

I’m trying to figure out how I can have smooth transitions from 1 float to another so it adds or subtracts to a certain value to make a smooth transition instead of suddenly changing the value. So what is the best way to achieve this in an optimal way? Any info is appreciated.

You can use a “Timeline” with a float track directly, you can set the float to increase/decrease/do whatever between as many points as you would like and have it run through them in (X) amount of seconds to complete which can be set by determining the “length” of the timeline. Other option is to use a LERP and the Timeline float channel with 2 key points 0 and 1 and however long you would like it to take to “interpolate” between 0 and 1 is how long you would set the timeline for. Depends what you are trying to do with that interpolation.

Thanks a bunch. That really helped me out. For the sake of anyone else who might need help with this, I found another question asking something similar and the answer for it contains a picture that really helped me understand exactly how to achieve this. Here’s a link to it: https://answers.unrealengine.com/questions/39634/how-to-input-dynamic-data-into-a-timeline.html