Default plane mesh primitive direction in preview scene.
Hi! Since preview scene settings was added (4.17 i guess?) each time you open a material instance and select plane mesh primitive at the right bottom you'll get place facing opposite direction as well as direction light by default light towards you. So by default's you see nothing (backface polygon) or if you have two sided material you'll seeback side of material shadowed by place itself.
I spend a lot of time working with materials and each time I have to manually rotate plane and/or ajust light direction. That's kinda... annoying? I saved settings in a new profile, but sadly it saved everything, except camera and light direction. Thanks in advance.
Is there any way to save camera rotation and light direction so you dont need tweak it every time?
asked Mar 21 '18 at 09:16 AM in Using UE4
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