Hi! I’m not the best at diagnosing these types of things so any help would be greatly appreciated. Game runs/compiles perfect in the editor and standalone launches but seems to break when my C++ classes try to load blueprints during Windows deployment. I didn’t run into this problem when the game was on 4.12, but having migrated it over, things seem to have changed. When I remove the class in question from my project for testing purposes (basicstraightaway C++ class), it simply breaks when trying to build my next class in line that tries to load a blueprint. Any hints would be amazing, I’m pretty lost on how to diagnose this. Thanks in advance. Here is the log:
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Seblove/Desktop/MESSAROUND/PlatformerGame/PlatformerGame.uproject BuildCookRun -project=C:/Users/Seblove/Desktop/MESSAROUND/PlatformerGame/PlatformerGame.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/Maps/testMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Maps/testMap -Messaging" -device=WindowsNoEditor@DESKTOP-AOT38C8 -addcmdline="-SessionId=B069172741424B2BD5B004816890E490 -SessionOwner=‘Seblove’ -SessionName=‘Launch On Device’ " -run
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/unreal4.18/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/unreal4.18/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/unreal4.18/UE_4.18
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Seblove/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+unreal4.18+UE_4.18
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Client.log
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\FinalCopy_NonUFSFilesDebug.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\FinalCopy_UFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Manifest_DebugFiles_Win64.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Manifest_NonUFSFiles_Win64.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Manifest_UFSFiles_Win64.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\UnrealBuildTool-2018.03.21-04.31.19.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\UnrealBuildTool-2018.03.21-04.31.20.txt
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Local\Temp\UAT\D+unreal4.18+UE_4.18\Rules\UATRules-628829848.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Local\Temp\UAT\D+unreal4.18+UE_4.18\Rules\UATRules-628829848.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\AppData\Local\Temp\UAT\D+unreal4.18+UE_4.18\Rules\UATRules-628829848SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\AppData\Local\Temp\UAT\D+unreal4.18+UE_4.18\Rules\UATRules-628829848.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=PlatformerGame
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: EncryptIniFiles=False
ProjectParams.ValidateAndLog: EncryptPakIndex=False
ProjectParams.ValidateAndLog: EncryptEverything=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=True
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=True
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=True
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=/Game/Maps/testMap
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=/Game/Maps/testMap
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=PlatformerGame
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=True
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists c:\program files (x86)\common files\intel\shared libraries\redist\intel64\compiler\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists c:\windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists c:\windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists c:\windows\system32\wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists c:\windows\system32\windowspowershell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists c:\program files (x86)\windows kits\8.1\windows performance toolkit\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists c:\program files\git\cmd\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists c:\users\seblove\appdata\local\microsoft\windowsapps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlatformerGame Win64 Development -Project=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject -NoUBTMakefiles -remoteini=“C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame” -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
CommandUtils.Run: Took 0.7412248s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Build\Manifest.xml C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\unreal4.18\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlatformerGame Win64 Development -Project=C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject -NoUBTMakefiles -remoteini=“C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame” -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
ProcessResult.StdErr: Target is up to date
ProcessResult.StdErr: Total build time: 2.28 seconds (NoActionsToExecute executor: 0.00 seconds)
CommandUtils.Run: Took 2.5078146s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.pdb=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.pdb=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.target=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.target=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Build\Manifest.xml
UE4Build.CheckBuildProducts: Build products *******
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.exe=True
UE4Build.CheckBuildProducts: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.exe
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.pdb=True
UE4Build.CheckBuildProducts: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.pdb
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.target=True
UE4Build.CheckBuildProducts: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Binaries\Win64\PlatformerGame.target
UE4Build.CheckBuildProducts: End Build products *******
Project.Build: ********** BUILD COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ProjectFile = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject
Project.LogDeploymentContext: ArchiveDir =
Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Win64
Project.LogDeploymentContext: InputRootDir = D:\unreal4.18\UE_4.18
Project.LogDeploymentContext: InputProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame
Project.LogDeploymentContext: PlatformDir = Win64
Project.LogDeploymentContext: StagedOutputDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: ShortProjectName = PlatformerGame
Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/PlatformerGame/PlatformerGame.uproject
Project.LogDeploymentContext: RunRootDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: RunProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame
Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
Project.LogDeploymentContext: PlatformUsesChunkManifests = False
Project.LogDeploymentContext: End Deployment Context **************
Project.CreateStagingManifest: Creating Staging Manifest…
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Staging\PlatformerGame.exe
InternalUtils.SafeCopyFile: SafeCopyFile D:\unreal4.18\UE_4.18\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Staging\PlatformerGame.exe
Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\FinalCopy_NonUFSFilesDebug.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\FinalCopy_UFSFiles.txt
Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles_Win64.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame.exe
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Intermediate\Staging\PlatformerGame.exe C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame.exe
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles_Win64.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles_Win64.txt C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Manifest_NonUFSFiles_Win64.txt
Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_DebugFiles_Win64.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_DebugFiles_Win64.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_DebugFiles_Win64.txt C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Manifest_DebugFiles_Win64.txt
Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_UFSFiles_Win64.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Engine\GlobalShaderCache-PCD3D_SM4.bin
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\EditorCooked\WindowsNoEditor\Engine\GlobalShaderCache-PCD3D_SM4.bin C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Engine\GlobalShaderCache-PCD3D_SM4.bin
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Engine\GlobalShaderCache-PCD3D_SM5.bin
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\EditorCooked\WindowsNoEditor\Engine\GlobalShaderCache-PCD3D_SM5.bin C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Engine\GlobalShaderCache-PCD3D_SM5.bin
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\AssetRegistry.bin
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\EditorCooked\WindowsNoEditor\PlatformerGame\AssetRegistry.bin C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\AssetRegistry.bin
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\CookedIniVersion.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\EditorCooked\WindowsNoEditor\PlatformerGame\CookedIniVersion.txt C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\CookedIniVersion.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\DevelopmentAssetRegistry.bin
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\EditorCooked\WindowsNoEditor\PlatformerGame\DevelopmentAssetRegistry.bin C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\DevelopmentAssetRegistry.bin
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_UFSFiles_Win64.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\Manifest_UFSFiles_Win64.txt C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Manifest_UFSFiles_Win64.txt
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ProjectFile = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject
Project.LogDeploymentContext: ArchiveDir =
Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Win64
Project.LogDeploymentContext: InputRootDir = D:\unreal4.18\UE_4.18
Project.LogDeploymentContext: InputProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame
Project.LogDeploymentContext: PlatformDir = Win64
Project.LogDeploymentContext: StagedOutputDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: ShortProjectName = PlatformerGame
Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/PlatformerGame/PlatformerGame.uproject
Project.LogDeploymentContext: RunRootDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: RunProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame
Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
Project.LogDeploymentContext: PlatformUsesChunkManifests = False
Project.LogDeploymentContext: End Deployment Context **************
Project.Package: ********** PACKAGE COMMAND STARTED **********
Project.Package: ********** PACKAGE COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
Project.Deploy: ********** DEPLOY COMMAND STARTED **********
InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ProjectFile = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject
Project.LogDeploymentContext: ArchiveDir =
Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Win64
Project.LogDeploymentContext: InputRootDir = D:\unreal4.18\UE_4.18
Project.LogDeploymentContext: InputProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame
Project.LogDeploymentContext: PlatformDir = Win64
Project.LogDeploymentContext: StagedOutputDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: ShortProjectName = PlatformerGame
Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/PlatformerGame/PlatformerGame.uproject
Project.LogDeploymentContext: RunRootDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: RunProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame
Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
Project.LogDeploymentContext: PlatformUsesChunkManifests = False
Project.LogDeploymentContext: End Deployment Context **************
Platform.Deploy: WARNING: Win64 does not implement Deploy…
Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject=True
Project.Run: ********** RUN COMMAND STARTED **********
Project.RunInternal: Starting Client…
InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ProjectFile = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\PlatformerGame.uproject
Project.LogDeploymentContext: ArchiveDir =
Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Win64
Project.LogDeploymentContext: InputRootDir = D:\unreal4.18\UE_4.18
Project.LogDeploymentContext: InputProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame
Project.LogDeploymentContext: PlatformDir = Win64
Project.LogDeploymentContext: StagedOutputDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: ShortProjectName = PlatformerGame
Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/PlatformerGame/PlatformerGame.uproject
Project.LogDeploymentContext: RunRootDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor
Project.LogDeploymentContext: RunProjectDir = C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame
Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
Project.LogDeploymentContext: PlatformUsesChunkManifests = False
Project.LogDeploymentContext: End Deployment Context **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\Binaries\Win64\PlatformerGame.exe=True
CommandUtils.Run: Running: C:\Users\Seblove\Desktop\MESSAROUND\PlatformerGame\Saved\StagedBuilds\WindowsNoEditor\PlatformerGame\Binaries\Win64\PlatformerGame.exe …/…/…/PlatformerGame/PlatformerGame.uproject /Game/Maps/testMap -stdout -abslog=“C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\Client.log” -Messaging -Windowed -CrashForUAT -SessionId=B069172741424B2BD5B004816890E490 -SessionOwner=“Seblove” -SessionName=“Launch On Device”
ProcessResult.StdOut: LogInit: Display: RandInit(1367232379) SRandInit(1367232379).
ProcessResult.StdOut: LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
ProcessResult.StdOut: [2018.03.21-11.37.25:484][ 0]LogTemp: Warning: DID NOT FIND NORMAL MESH
ProcessResult.StdOut: [2018.03.21-11.37.25:926][ 0]LogUObjectGlobals: Warning: Failed to find object ‘Blueprint /Game/Beachballs/Cannon/SingleCannon.SingleCannon’
ProcessResult.StdOut: [2018.03.21-11.37.25:926][ 0]Error: CDO Constructor (BasicStraightaway): Failed to find ‘/Game/Beachballs/Cannon/SingleCannon.SingleCannon’
ProcessResult.StdOut:
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Warning: URL: …/…/…/Engine/Binaries/Win64/CrashReportClient.exe “C:/Users/Seblove/Desktop/MESSAROUND/PlatformerGame/Saved/StagedBuilds/WindowsNoEditor/PlatformerGame/Saved/Crashes/UE4CC-Windows-846DEB6D422A2E91FFFC57A3E8CBF5CB_0000” -AppName=UE4-PlatformerGame -CrashGUID=UE4CC-Windows-846DEB6D422A2E91FFFC57A3E8CBF5CB_0000 -DebugSymbols=…\Engine\Intermediate\Symbols
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: begin: stack for UAT
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: === Critical error: ===
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error:
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: Fatal error!
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error:
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000038
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error:
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006B509D33 PlatformerGame.exe!ABasicStraightaway::ABasicStraightaway() [c:\users\seblove\desktop\messaround\platformergame\source\platformergame\private\basicstraightaway.cpp:12]
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006BA71C07 PlatformerGame.exe!UClass::CreateDefaultObject() []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006B9C5E40 PlatformerGame.exe!UObjectForceRegistration() []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006B9A62C6 PlatformerGame.exe!ProcessNewlyLoadedUObjects() []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006B55915F PlatformerGame.exe!FEngineLoop::PreInit() []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006B551E0A PlatformerGame.exe!GuardedMain() []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006B55207A PlatformerGame.exe!GuardedMainWrapper() []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006B55E508 PlatformerGame.exe!WinMain() []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x000000006EAE37C7 PlatformerGame.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x0000000011538364 KERNEL32.DLL!UnknownFunction []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x0000000011C670D1 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: [Callstack] 0x0000000011C670D1 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error:
ProcessResult.StdOut: [2018.03.21-11.37.27:757][ 0]LogWindows: Error: end: stack for UAT
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Client exited with error code: 3
ExceptionUtils.PrintExceptionInfo: (see C:\Users\Seblove\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal4.18+UE_4.18\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo:
ExceptionUtils.PrintExceptionInfo: AutomationException: Client exited with error code: 3
ExceptionUtils.PrintExceptionInfo: at Project.RunStandaloneClient(List1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) ExceptionUtils.PrintExceptionInfo: at Project.Run(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.DoBuildCookRun(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.ExecuteBuild() ExceptionUtils.PrintExceptionInfo: at AutomationTool.BuildCommand.Execute() ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Process(String[] Arguments) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.MainProc(Object Param) ExceptionUtils.PrintExceptionInfo: at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)