How to set an alternative null action in blueprint

I currently have two different trigger boxes doing different actions but when they collide they break the mechanic i want how can i set it so when the two trigger boxed collide one another they do nothing instead of their coded functions ?

Do you have a screen shot of how your “trigger” box is set-up? I don’t see why 2 trigger boxes would fire off executions when they overlap each other if your overlaps are set-up properly. Also why are your trigger boxes colliding anyway? Aren’t they stationary placed in a level at a certain point to “trigger” an event for the player?

You can add a “Cast to (your BP actor)” after the overlap node and if it succeeds/fails continue the code that you want