Imported FBX animation doesn't play
I'm trying to import some WoW models into my project as a placeholder, so that I don't need to animate everything myself. The workflow that USED to work with 4.18 was as follows:
So that used to work until 4.19 came out, but I guess that it's just me being stupid. What happens now is animation doesn't play, I mean it still has the desired number of frames and stuff but the mesh itself is stuck in T0 pose. And 3ds max FBX export setting "Bake Animation" didn't seem to do the trick also.
I have attached and example of an FBX file which I'm having issues with. This file is generated by WoW Model Viewer.
asked Mar 21 '18 at 05:02 PM in Using UE4
I have the same problem but I tried to download and launch your FBX file, and your character is running in my UE4 ... Your animation is working on my pc ...
answered Feb 15 '19 at 09:24 PM
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