How to use multiple sprites with one blueprint?

Hello! I am creating a 2D side scroller and I want each level to be a new block that corresponds with the right level (Super Mario Bros 3 like) ie Level 1 says Level 1 and Level 2 says Level 2. I created an actor class named POI which allows for movement and designates which level will open. I then created a map pawn with only one main sprite component, it opens the correct level due to the blueprint but I want each sprite to be different and correspond to the level. Would I have to change anything in the blueprint or replicate anything? I am quite new to UE4 and any advice would be greatly appreciated.

Thanks!

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